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Knightmare's Walking?[]

In the Original Rebellion (R1 and R2), The every KMF relied on Landspinners for movement. In Akito the Exile, every KMF were "walking" without use of the Landspinners.—This unsigned comment was made by Kevfilms2x2 (talkcontribs) .


It is true they added walking as another option, but the landspinners were still used. I suppose they did it because, objectively speaking, there's no reason why they couldn't be able to walk. Jroa (talk) 05:17, December 20, 2012 (UTC)
"there's no reason why they couldn't be able to walk" actually there already is a reason why they can't. From R1/R2, No Knightmare could even move without their landspinners, the legs are more designed for manuveriblity (sorry if i spelt that wrong) and reflexibility. So in short term, the KMF's are too heavy to even move. Even more advance KMF's (7th to 9th) couldn't walk.—This unsigned comment was made by Kevfilms2x2 (talkcontribs) .
That's not much, in all fairness, but simply a rationalization. We didn't see them walk, yes, but at no point did they make any specific statements about the KMFs being "too heavy to walk" during the series proper either. The issue wasn't addressed directly. I could still agree with you, on paper, but you must consider this a small technological retcon, which is very much possible. Even the Gundam property itself has made retroactive changes to how certain machines worked if you compare the various shows. Jroa (talk) 00:21, December 22, 2012 (UTC)

CGI Knightmares?[]

As much as I don't mind this, why did they suddenly decide to renderize all the KMF's into CGI?—This unsigned comment was made by Kevfilms2x2 (talkcontribs) .

It is confusing, they managed to animated 2D knightmare frames in the television series, yet this OVA which has a higher budget resorts to cheap 3D which clash with the 2D characters, it feels like I'm watching part anime, part vudeo game, very frustrating.--FortressMaximus #2014YearofMecha (Talk) 23:23, April 25, 2014 (UTC)
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